The Story
Second Life was ahead of its time when I started there in 2007. It is a fully user-created world with a $100m economy. As Lindens working from offices and homes all over the world, we believed we were on a mission.
Our Mission: To connect everyone to an online world that improved the human condition.
The stories:
-
Bill Gurley, from Benchmark Capital cold calls me. “Hi John, this is Bill Gurley” to talk about joining Second Life
-
Meeting Philip Rosedale – Programs we wrote on computers in 8th grade.
-
Credit card database hacked on my first day (also a board meeting day)
-
Raising prices on the day before my second board meeting – generating $30m in cash over the next 12 months
-
Publishing data as a way to market and grow –
-
$1m in credit card fraud
-
Shutting down in-world gambling and a blog post to stabilize the economy afterward
-
Get pre-qualified by the SEC for an IPO for the revenue recognition methodology for the sale of an infinitely transferable good. “I’ve never fist bumped an accounting decision before.”
-
Path to Profitability formulaically achieved – we hired 1 person for every 130 islands sold creating a path to profitability in 18 months.
Key Metrics in Second Life
-
User Hours and concurrent users were correlated with every other metric in the business.
-
60% of Linden Lab’s revenue came from profitable in-world businesses
-
The LindeX facilitated the exchange of about $7m USD worth of Linden Dollars per month
-
Linden Lab would stabilize the exchange rate by selling $300k to $700k USD worth of Linden Dollars
References
-
MIT Technology Review
-
CNN
-
How money works in Second Life CNN Interview of John Zdanowski in 2006
-
Is Second Life Over Hyped? November 2006
-
Cover of Business Week
-
Second Life Currency Crisis, The Street
Creators
© 2024 BrightZen System
Locations
San Diego, CA
Rochester, NY
Albany, NY
Manila, Phillipines
Links
Connect with us
site design by digitalstoryteller.io